翻訳と辞書
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・ Game Spirit Chase
・ Game Sprockets
・ Game stalker
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・ Game studies
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・ Game System License
・ Game Technology Solutions
・ Game Tengoku
・ Game Tested, Streets Approved
・ Game testing
・ Game Theater XP
・ Game Insight
・ Game integrated development environment
・ Game Jackal
Game jam
・ Game King-II
・ Game larder
・ Game law
・ Game Link Cable
・ Game Makers
・ Game manager
・ Game Manufacturers Association
・ Game Market
・ Game Master (console)
・ Game Masters (exhibition)
・ Game mechanics
・ Game Network
・ Game Night
・ Game Night (web series)


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Game jam : ウィキペディア英語版
Game jam
A game jam is a gathering of game developers for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours. Game developers are generally made up of programmers, game designers, artists, and others in game development-related fields.
Traditionally, video games are created during game jams;〔Shin, Kaneko, Matsui, Mikami, Nagaku, Nakabayashi, Ono, Yamane,and lovesplayingslender.(Localizing Global Game Jam ). Retrieved February 21, 2013.〕 however, board games have become increasingly accepted as a medium for game development within game jams.〔(Global Game Jam ). Retrieved February 21, 2013.〕
==History==
The term ''game jam'' is a composition of the words game and jam session. A jam session describes the musical act of producing music with little to no prior preparation in an effort to develop new material or simply to practice. In the same way, game jams are events in which game developers prototype experimental ideas into playable games.〔Jagnow, Rob. (Game Jam Central ), Retrieved February 4, 2013.〕
In March 2002, video game developers Chris Hecker and Sean Barrett, interested in the capability of modern hardware in rendering a large number of sprites, worked with Doug Church, Jonathan Blow, and Casey Muratori in developing a specialized game engine capable of rendering a massive number of sprites. Hecker and Barrett invited a small group of video game developers to meet in Hecker's office in Oakland, California for the purpose of creating innovative video games using this newly built engine. Hecker and Barrett named this gathering the 0th Indie Game Jam, a game design and programming event "designed to encourage experimentation and innovation in the game industry".〔Hecker, Chris. (0th Indie Game Jam ). Retrieved February 5, 2013.〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Game jam」の詳細全文を読む



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